AI Insights · Timothy · September 2022
Top 5 Dinosaur Games on iOS in Australia: Q3 2022 Performance
Discover the performance trends of the top 5 dinosaur games on iOS in Australia during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 dinosaur games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Dinosaur Park - Jurassic Dig! from Yateland Learning Games for Kids Limited saw a significant surge in weekly downloads towards the end of the quarter, peaking at approximately 6K in the week of September 19. Revenue showed a steady increase, reaching around $195 in the week of August 15. Active users also spiked, with numbers climbing to about 10.2K in the week of September 19.
Jurassic World™: The Game by Jam City, Inc. experienced fluctuations in weekly revenue, peaking at roughly $15.2K in the week of July 4. Weekly downloads saw a gradual decline, dipping to around 670 by early September, while active users also dropped from 5.3K at the end of June to approximately 3.7K by the end of the quarter.
Steve | Widget Dinosaur Game from Calm Sea Enterprise, S.L. saw a notable increase in weekly downloads mid-September, reaching about 2.8K in the week of September 12. Revenue remained relatively low, peaking at $37 in the week of September 19. Active users saw a significant jump to around 3.1K in mid-September before decreasing to about 2.1K by the end of the quarter.
Dinosaur Park—Jurassic Tycoon from Digital Things showed a downward trend in weekly downloads, starting at 2.8K in late June and dropping to 168 by the end of September. Revenue followed a similar trend, peaking at $1.2K in late June and falling to $0 in the final weeks of the quarter. Active users decreased from 4.8K in mid-July to approximately 2.7K by the end of September.
Merge & Fight - Dinosaur Game by HOMA GAMES had a steady performance in terms of weekly downloads, maintaining around 820 by the end of September. Revenue peaked at $46 in early August but dropped to $0 in the final weeks. Active users remained relatively stable, fluctuating around the 3K mark throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.